![]() ![]() An end game weapon doing 6X the initial damage at most would be more than enough. There's no need to start with a sword that deals 20-23 dmg and end the game with a sword capable of doing 475-600 dmg. dialing down the stat scaling on weapons as well. removing this sort of stat boost at level up and leaving in the game just the ability to unlock/spend talent points. ![]() What was the point to add even some stat scaling at each level on top of that? It didn't help the game in any way and if anything introduced only more problems in term of balance. You already got more powerful unlocking talents, plus you had a lot of gear to add to your capabilities. Click to expand.Well, that's precisely why levels were pointless.
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